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Getting to Class

This is a flash based game where the main game board is the birds eye view of the campus (originally created by Design Services) while interacting with challenges on the way - crossing the road, avoiding a squirrel throwing acrons at you, filing a FAFSA, and jumping over the puddle in front of Combs. When you reach these places the screen shoots, Pokemon style, to the challenge screens. You must get from Eagle Village to Combs in under 10 minutes.


The point of this game is to be fun, to promote the university, and to prove that sometimes it really is hard to get to class on time.


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