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Play Rugby!

Basic Rules

Single Player
Move Player laterally on board to catch objects as they fall
7 Objects representing Components: Starter, Injury-Free, Spirit, League Champion, Fundraiser, Referee, Leader
10 of each object caught moves player closer to Goal in one Component
(this increases as you pass through levels)

Must achieve 4 Components to Finish Level
6 Levels – Freshman Rookie, Sophomore, Junior, Senior, Super Senior, Alumni

As game continues, items begin to drop faster, but player moves slightly faster as well.
Let too many things hit the ground and your team loses


I play women’s rugby, so I designed a game that shows my perspective and experiences playing rugby. The game I designed does not explain the rules of rugby, and does not simulate the actual sport of rugby. Rather, it is a game about being commitment to the team and prioritizing roles within the team.

Most sports games you see and play are all about scoring points and winning the game. They only show one aspect of sports – victory. I designed my game to show that a lot more than just winning games goes into making teams successful. I picked seven categories of what I think are necessary components to team success, including: Starter, Injury-Free, Spirit, League Champion, Fundraiser, Referee, and Leader. Icons representing each of these are falling, and the player has to move to catch them. If too many items hit the ground, the player’s team loses and the game is over. This represents how players have to contribute for the team to be successful.

The argument is that there are many different factors in sports. In this game, the individual player does not need to focus on all seven goals. This shows that one member of a team can only do so much. Rather than spreading him or herself too thin by attempting to collect all seven components, the player only needs 4. This shows how players have to select a few ways to participate, and fully complete those tasks.

As the game is played, items fall faster. This represents how as you get more involved with a team, your responsibilities and opportunities to contribute increase. However, it also shows how each of these things takes attention, and you may not be able to move quickly enough or have enough time to complete every.

Additionally, as play continues, the main player begins to move faster as well. This is meant to show that as a player spends more time with a particular sport and team, they get more adept at contributing in the right ways.

There are six levels in the game: Freshman Rookie, Sophomore, Junior, Senior, Super Senior, Alumni. I included the alumni level to show that even when you are no longer part of the school, you are still part of the team, and can still contribute.


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