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GO HELP! game: Process

The player has to go through all four levels, to help the community. You can win! Follow all tasks presented in each level, and make the community and patients content. You can, at any time ask for help, just invite a friend to help, this will get the job done quicker. Last, the main goal is to reach out to more people so they all can help, and this will be a worldwide chain of volunteers.

Analysis: 

Creating, this game was difficult, especially coming up with an idea. I chose to stick with the theme I've had all semester long. That may seem boring, but I thought that creating a game that involved people completing certain tasks will be hard. I took that challenge. In the game there are four levels. The first level is tutoring, in this level a person, has to help a student with his or her homework, the objective is to make the student understand what they are doing, and the student must be happy. If the student isn't satisfied, you will fail and you can not proceed to the next level. In the second level, you, the player are picking up trash at a nearby park. You have 30 seconds to pick up at least 50 trashes on the park. If you don’t pick up that amount by 30 seconds, you will fail, and cannot move on to the next level. The third level is helping with the Red Cross. You have volunteered to work with patients at a hospital, you job is to make the patients happy! You can entertain them, feed them, adjust their bed etc. If the patient does not feel satisfied with the work you are doing, you will fail, and cannot move on to the next level. The last level is building houses and barns with Habitat for Humanity. Your goal is to build three houses in 24 hours. In this level you can invite friends to help you, this will get the job done quicker. Last, the challenge level. This level is to help reach out to the community, to help you reach your goal of doing all the levels in less than one week. The more people that help, the quicker your job is done.

In this game the player can succeed. Anyone can win because, when a person moves on to the next level, they feel a sense of accomplishment, when a person fails, they feel they lack the ability to help others. This will keep the player wanting to help more, and to ask friends and community to help too. Ian Bogost's Persuasive Games, he argues that "games represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them." In my game the rhetoric represented is to, advertise and educate people about the act of volunteering. When playing this game, you form a judgment about whether or not you are satisfying, your surroundings and the people you are taking care of. The more action you take, the more willing you are too complete the task, and the better you are at succeeding in each level the more willing you are to complete all the levels.

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